class-description NEWS COMMUNITY STORE LABS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE LABS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResourceAnimationNodeAnimationRootNode AnimationNodeBlendTree
A sub-tree of many type AnimationNodes used for complex animations. Used by AnimationTree.

This animation node may contain a sub-tree of any other type animation nodes, such as AnimationNodeTransition, AnimationNodeBlend2, AnimationNodeBlend3, AnimationNodeOneShot, etc. This is one of the most commonly used animation node roots.

An AnimationNodeOutput node named output is created by default.

node_changed node_changed<>( StringName node_name=, node_name:StringName=, ):node_changed

Emitted when the input port information is changed.

Vector2 graph_offset<>():Vector2

The global offset of all sub animation nodes.

void add_node<>( StringName name=, name:StringName=, AnimationNode node=, node:AnimationNode=, Vector2=, Vector2:=, 0 )=, ):0=, ):void

Adds an AnimationNode at the given position. The name is used to identify the created sub animation node later.

void connect_node<>( StringName input_node=, input_node:StringName=, int input_index=, input_index:int=, StringName output_node=, output_node:StringName=, ):void

Connects the output of an AnimationNode as input for another AnimationNode, at the input port specified by input_index.

void disconnect_node<>( StringName input_node=, input_node:StringName=, int input_index=, input_index:int=, ):void

Disconnects the animation node connected to the specified input.

AnimationNode get_node<>( StringName name=, name:StringName=, ):AnimationNode

Returns the sub animation node with the specified name.

Vector2 get_node_position<>( StringName name=, name:StringName=, ):Vector2

Returns the position of the sub animation node with the specified name.

bool has_node<>( StringName name=, name:StringName=, ):bool

Returns true if a sub animation node with specified name exists.

void remove_node<>( StringName name=, name:StringName=, ):void

Removes a sub animation node.

void rename_node<>( StringName name=, name:StringName=, StringName new_name=, new_name:StringName=, ):void

Changes the name of a sub animation node.

void set_node_position<>( StringName name=, name:StringName=, Vector2 position=, position:Vector2=, ):void

Modifies the position of a sub animation node.




All social media brands are registrated trademarks and belong to their respective owners.





CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more... Wir benutzen Cookies auf dieser Seite. Mehr lesen...