class-description NEWS COMMUNITY STORE LABS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE LABS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResourceAudioEffect AudioEffectSpectrumAnalyzer
Audio effect that can be used for real-time audio visualizations.

This audio effect does not affect sound output, but can be used for real-time audio visualizations.

See also AudioStreamGenerator for procedurally generating sounds.

Enum FFTSize<>():Enum

FFT_SIZE_256 = 0

Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.


FFT_SIZE_512 = 1

Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.


FFT_SIZE_1024 = 2

Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.


FFT_SIZE_2048 = 3

Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.


FFT_SIZE_4096 = 4

Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.


FFT_SIZE_MAX = 5

Represents the size of the FFTSize enum.

float buffer_length<>():float

The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.

FFTSize fft_size<>():FFTSize

The size of the Fast Fourier transform buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes.

float tap_back_pos<>():float
  • void set_tap_back_pos ( float value )

  • float get_tap_back_pos ( )

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