A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. See also CameraServer.
FEED_NOIMAGE = 0
No image set for the feed.
FEED_RGB = 1
Feed supplies RGB images.
FEED_YCBCR = 2
Feed supplies YCbCr images that need to be converted to RGB.
FEED_YCBCR_SEP = 3
Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.
FEED_UNSPECIFIED = 0
Unspecified position.
FEED_FRONT = 1
Camera is mounted at the front of the device.
FEED_BACK = 2
Camera is mounted at the back of the device.
If true
, the feed is active.
The transform applied to the camera's image.
Returns feed image data type.
Returns the unique ID for this feed.
Returns the camera's name.
Returns the position of camera on the device.