class-description NEWS COMMUNITY STORE LABS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE LABS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCounted CameraFeed
A camera feed gives you access to a single physical camera attached to your device.

A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. See also CameraServer.

Enum FeedDataType<>():Enum

FEED_NOIMAGE = 0

No image set for the feed.


FEED_RGB = 1

Feed supplies RGB images.


FEED_YCBCR = 2

Feed supplies YCbCr images that need to be converted to RGB.


FEED_YCBCR_SEP = 3

Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.

Enum FeedPosition<>():Enum

FEED_UNSPECIFIED = 0

Unspecified position.


FEED_FRONT = 1

Camera is mounted at the front of the device.


FEED_BACK = 2

Camera is mounted at the back of the device.

bool feed_is_active<>():bool

If true, the feed is active.

Transform2D feed_transform<>():Transform2D

The transform applied to the camera's image.

FeedDataType get_datatype<>():FeedDataType

Returns feed image data type.

int get_id<>():int

Returns the unique ID for this feed.

String get_name<>():String

Returns the camera's name.

FeedPosition get_position<>():FeedPosition

Returns the position of camera on the device.




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