EngineDebugger handles the communication between the editor and the running game. It is active in the running game. Messages can be sent/received through it. It also manages the profilers.
Returns true
if a capture with the given name is present otherwise false
.
Returns true
if a profiler with the given name is present otherwise false
.
Returns true
if the debugger is active otherwise false
.
Returns true
if a profiler with the given name is present and active otherwise false
.
Calls the add
callable of the profiler with given name
and data
.
Calls the toggle
callable of the profiler with given name
and arguments
. Enables/Disables the same profiler depending on enable
argument.
Registers a message capture with given name
. If name
is "my_message" then messages starting with "my_message:" will be called with the given callable.
Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return true
otherwise false
.
Registers a profiler with the given name
. See EngineProfiler for more information.
Sends a message with given message
and data
array.
Unregisters the message capture with given name
.
Unregisters a profiler with given name
.