Contains a generic action which can be targeted from several types of inputs. Actions and their events can be set in the Input Map tab in Project > Project Settings, or with the InputMap class.
The action's name. Actions are accessed via this String.
If true
, the action's state is pressed. If false
, the action's state is released.
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false
. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.