class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResourceMaterial PanoramaSkyMaterial
A material that provides a special texture to a Sky, usually an HDR panorama.

A resource referenced in a Sky that is used to draw a background. PanoramaSkyMaterial functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a Cubemap.

Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (.hdr) and OpenEXR (.exr) image formats for this purpose.

You can use this tool to convert a cubemap to an equirectangular sky map.

float energy_multiplier<>():float

The sky's overall brightness multiplier. Higher values result in a brighter sky.

bool filter<>():bool

A boolean value to determine if the background texture should be filtered or not.

Texture2D panorama<>():Texture2D

Texture2D to be applied to the PanoramaSkyMaterial.




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