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VOLLBILD AN/AUS
SceneReplicationConfig¶
Base for all actions
void onExecute()
{
var action = new RJAction();
if ( active )
{
action.trigger();
}
}
void activate<>(
int session,
session:int,
int member,
member:int,
):void
Executes an action
void onExecute()
{
var action = new RJAction();
if ( active )
{
action.trigger();
}
}
void onAction<>():void
Executes an action
int bake<>():int
Executes an action
int dataWidth<>():int
Stores the width
void onTrigger<>():void
Executes an action
void trigger<>(
int value,
value:int,
):void
Executes an action
void onTrigger<>():void
Executes an action











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