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Audio effect used for recording the sound from an audio bus.

Allows the user to record the sound from an audio bus into an AudioStreamWAV. When used on the "Master" audio bus, this includes all audio output by Godot.

Unlike AudioEffectCapture, this effect encodes the recording with the given format (8-bit, 16-bit, or compressed) instead of giving access to the raw audio samples.

Can be used (with an AudioStreamMicrophone) to record from a microphone.

Format format<>():Format

Specifies the format in which the sample will be recorded. See Format for available formats.

AudioStreamWAV get_recording<>():AudioStreamWAV

Returns the recorded sample.

bool is_recording_active<>():bool

Returns whether the recording is active or not.

void set_recording_active<>( bool record=, record:bool=, ):void

If true, the sound will be recorded. Note that restarting the recording will remove the previously recorded sample.




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