Allows the user to record the sound from an audio bus into an AudioStreamWAV. When used on the "Master" audio bus, this includes all audio output by Godot.
Unlike AudioEffectCapture, this effect encodes the recording with the given format (8-bit, 16-bit, or compressed) instead of giving access to the raw audio samples.
Can be used (with an AudioStreamMicrophone) to record from a microphone.
Specifies the format in which the sample will be recorded. See Format for available formats.
Returns the recorded sample.
Returns whether the recording is active or not.
If true
, the sound will be recorded. Note that restarting the recording will remove the previously recorded sample.