Generate an axis-aligned box PrimitiveMesh.
The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to Vector3(3, 2, 1)
. This is equivalent to adding UV *= vec2(3.0, 2.0)
in a vertex shader.
The box's width, height and depth.
Number of extra edge loops inserted along the Z axis.
Number of extra edge loops inserted along the Y axis.
Number of extra edge loops inserted along the X axis.