class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResourceMeshPrimitiveMesh BoxMesh
Generate an axis-aligned box PrimitiveMesh.

Generate an axis-aligned box PrimitiveMesh.

The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to Vector3(3, 2, 1). This is equivalent to adding UV *= vec2(3.0, 2.0) in a vertex shader.

Vector3 size<>():Vector3

The box's width, height and depth.

int subdivide_depth<>():int

Number of extra edge loops inserted along the Z axis.

int subdivide_height<>():int

Number of extra edge loops inserted along the Y axis.

int subdivide_width<>():int

Number of extra edge loops inserted along the X axis.




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