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GLTFMesh represents a glTF mesh.

GLTFMesh handles 3D mesh data imported from glTF files. It includes properties for blend channels, blend weights, instance materials, and the mesh itself.

PackedFloat32Array blend_weights<>():PackedFloat32Array

An array of floats representing the blend weights of the mesh.

Note: The returned array is copied and any changes to it will not update the original property value. See PackedFloat32Array for more details.

Array instance_materials<>():Array

An array of Material objects representing the materials used in the mesh.

ImporterMesh mesh<>():ImporterMesh

The ImporterMesh object representing the mesh itself.

String original_name<>():String

The original name of the mesh.

Variant get_additional_data<>( StringName extension_name=, extension_name:StringName=, ):Variant

Gets additional arbitrary data in this GLTFMesh instance. This can be used to keep per-node state data in GLTFDocumentExtension classes, which is important because they are stateless.

The argument should be the GLTFDocumentExtension name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is null.

void set_additional_data<>( StringName extension_name=, extension_name:StringName=, Variant additional_data=, additional_data:Variant=, ):void

Sets additional arbitrary data in this GLTFMesh instance. This can be used to keep per-node state data in GLTFDocumentExtension classes, which is important because they are stateless.

The first argument should be the GLTFDocumentExtension name (does not have to match the extension name in the glTF file), and the second argument can be anything you want.




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