Node that can be the parent of PhysicalBone3D and can apply the simulation results to Skeleton3D.
Returns a boolean that indicates whether the PhysicalBoneSimulator3D is running and simulating.
Adds a collision exception to the physical bone.
Works just like the RigidBody3D node.
Removes a collision exception to the physical bone.
Works just like the RigidBody3D node.
Tells the PhysicalBone3D nodes in the Skeleton to start simulating and reacting to the physics world.
Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.
Tells the PhysicalBone3D nodes in the Skeleton to stop simulating.