class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeNode3DSkeletonModifier3D PhysicalBoneSimulator3D
Node that can be the parent of PhysicalBone3D and can apply the simulation results to Skeleton3D.

Node that can be the parent of PhysicalBone3D and can apply the simulation results to Skeleton3D.

bool is_simulating_physics<>():bool

Returns a boolean that indicates whether the PhysicalBoneSimulator3D is running and simulating.

void physical_bones_add_collision_exception<>( RID exception=, exception:RID=, ):void

Adds a collision exception to the physical bone.

Works just like the RigidBody3D node.

void physical_bones_remove_collision_exception<>( RID exception=, exception:RID=, ):void

Removes a collision exception to the physical bone.

Works just like the RigidBody3D node.

void physical_bones_start_simulation<>( =, :=, ):void

Tells the PhysicalBone3D nodes in the Skeleton to start simulating and reacting to the physics world.

Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.

void physical_bones_stop_simulation<>():void

Tells the PhysicalBone3D nodes in the Skeleton to stop simulating.




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