class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCounted PhysicsRayQueryParameters3D
Provides parameters for PhysicsDirectSpaceState3D.intersect_ray().

By changing various properties of this object, such as the ray position, you can configure the parameters for PhysicsDirectSpaceState3D.intersect_ray().

bool collide_with_areas<>():bool

If true, the query will take Area3Ds into account.

bool collide_with_bodies<>():bool

If true, the query will take PhysicsBody3Ds into account.

int collision_mask<>():int

The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.

Array exclude<>():Array

The list of object RIDs that will be excluded from collisions. Use CollisionObject3D.get_rid() to get the RID associated with a CollisionObject3D-derived node.

Note: The returned array is copied and any changes to it will not update the original property value. To update the value you need to modify the returned array, and then assign it to the property again.

Vector3 from<>():Vector3

The starting point of the ray being queried for, in global coordinates.

bool hit_back_faces<>():bool

If true, the query will hit back faces with concave polygon shapes with back face enabled or heightmap shapes.

bool hit_from_inside<>():bool

If true, the query will detect a hit when starting inside shapes. In this case the collision normal will be Vector3(0, 0, 0). Does not affect concave polygon shapes or heightmap shapes.

Vector3 to<>():Vector3

The ending point of the ray being queried for, in global coordinates.

PhysicsRayQueryParameters3D create<>( Vector3 from=, from:Vector3=, Vector3 to=, to:Vector3=, int collision_mask=4294967295, collision_mask:int=4294967295, =, :=, ):PhysicsRayQueryParameters3D

Returns a new, pre-configured PhysicsRayQueryParameters3D object. Use it to quickly create query parameters using the most common options.

var query = PhysicsRayQueryParameters3D.create(position, position + Vector3(0, -10, 0)) var collision = get_world_3d().direct_space_state.intersect_ray(query)



All social media brands are registrated trademarks and belong to their respective owners.





CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more... Wir benutzen Cookies auf dieser Seite. Mehr lesen...