Describes the motion and collision result from PhysicsServer3D.body_test_motion().
Returns the colliding body's attached Object given a collision index (the deepest collision by default), if a collision occurred.
Returns the unique instance ID of the colliding body's attached Object given a collision index (the deepest collision by default), if a collision occurred. See Object.get_instance_id().
Returns the colliding body's RID used by the PhysicsServer3D given a collision index (the deepest collision by default), if a collision occurred.
Returns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occurred. See CollisionObject3D.
Returns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occurred.
Returns the number of detected collisions.
Returns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occurred.
Returns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occurred.
Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occurred.
Returns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occurred.
Returns the maximum fraction of the motion that can occur without a collision, between 0
and 1
.
Returns the minimum fraction of the motion needed to collide, if a collision occurred, between 0
and 1
.
Returns the moving object's remaining movement vector.
Returns the moving object's travel before collision.