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Base class for 3-dimensional textures.

Base class for ImageTexture3D and CompressedTexture3D. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. Texture3D is the base class for all 3-dimensional texture types. See also TextureLayered.

All images need to have the same width, height and number of mipmap levels.

To create such a texture file yourself, reimport your image files using the Godot Editor import presets.

Array _get_data<>():Array

Called when the Texture3D's data is queried.

int _get_depth<>():int

Called when the Texture3D's depth is queried.

Format _get_format<>():Format

Called when the Texture3D's format is queried.

int _get_height<>():int

Called when the Texture3D's height is queried.

int _get_width<>():int

Called when the Texture3D's width is queried.

bool _has_mipmaps<>():bool

Called when the presence of mipmaps in the Texture3D is queried.

Resource create_placeholder<>():Resource

Creates a placeholder version of this resource (PlaceholderTexture3D).

Array get_data<>():Array

Returns the Texture3D's data as an array of Images. Each Image represents a slice of the Texture3D, with different slices mapping to different depth (Z axis) levels.

int get_depth<>():int

Returns the Texture3D's depth in pixels. Depth is typically represented by the Z axis (a dimension not present in Texture2D).

Format get_format<>():Format

Returns the current format being used by this texture. See Format for details.

int get_height<>():int

Returns the Texture3D's height in pixels. Width is typically represented by the Y axis.

int get_width<>():int

Returns the Texture3D's width in pixels. Width is typically represented by the X axis.

bool has_mipmaps<>():bool

Returns true if the Texture3D has generated mipmaps.




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