class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeCanvasItemNode2DVisibleOnScreenNotifier2D VisibleOnScreenEnabler2D
A rectangular region of 2D space that, when visible on screen, enables a target node.

VisibleOnScreenEnabler2D contains a rectangular region of 2D space and a target node. The target node will be automatically enabled (via its Node.process_mode property) when any part of this region becomes visible on the screen, and automatically disabled otherwise. This can for example be used to activate enemies only when the player approaches them.

See VisibleOnScreenNotifier2D if you only want to be notified when the region is visible on screen.

Enum EnableMode<>():Enum

ENABLE_MODE_INHERIT = 0

Corresponds to Node.PROCESS_MODE_INHERIT.


ENABLE_MODE_ALWAYS = 1

Corresponds to Node.PROCESS_MODE_ALWAYS.


ENABLE_MODE_WHEN_PAUSED = 2

Corresponds to Node.PROCESS_MODE_WHEN_PAUSED.

EnableMode enable_mode<>():EnableMode

Determines how the target node is enabled. Corresponds to ProcessMode. When the node is disabled, it always uses Node.PROCESS_MODE_DISABLED.

NodePath enable_node_path<>():NodePath

The path to the target node, relative to the VisibleOnScreenEnabler2D. The target node is cached; it's only assigned when setting this property (if the VisibleOnScreenEnabler2D is inside the scene tree) and every time the VisibleOnScreenEnabler2D enters the scene tree. If the path is empty, no node will be affected. If the path is invalid, an error is also generated.




All social media brands are registrated trademarks and belong to their respective owners.





CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more... Wir benutzen Cookies auf dieser Seite. Mehr lesen...