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A resource that holds all components of a 2D world, such as a canvas and a physics space.

Class that has everything pertaining to a 2D world: A physics space, a canvas, and a sound space. 2D nodes register their resources into the current 2D world.

RID canvas<>():RID

The RID of this world's canvas resource. Used by the RenderingServer for 2D drawing.

PhysicsDirectSpaceState2D direct_space_state<>():PhysicsDirectSpaceState2D

Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to Node._physics_process() in the main thread.

RID navigation_map<>():RID

The RID of this world's navigation map. Used by the NavigationServer2D.

RID space<>():RID

The RID of this world's physics space resource. Used by the PhysicsServer2D for 2D physics, treating it as both a space and an area.




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