This object is the base of all XR trackers.
The description of this tracker.
The unique name of this tracker. The trackers that are available differ between various XR runtimes and can often be configured by the user. Godot maintains a number of reserved names that it expects the XRInterface to implement if applicable:
head
identifies the XRPositionalTracker of the players head
left_hand
identifies the XRControllerTracker in the players left hand
right_hand
identifies the XRControllerTracker in the players right hand
/user/hand_tracker/left
identifies the XRHandTracker for the players left hand
/user/hand_tracker/right
identifies the XRHandTracker for the players right hand
/user/body_tracker
identifies the XRBodyTracker for the players body
/user/face_tracker
identifies the XRFaceTracker for the players face
The type of tracker.