class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResourceAudioEffect AudioEffectReverb
Adds a reverberation audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
set get float damping<>():float set get
Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.

set get float dry<>():float set get
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.

set get float hipass<>():float set get
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.

set get float predelay_feedback<>():float set get
Output percent of predelay. Value can range from 0 to 1.

set get float predelay_msec<>():float set get
Time between the original signal and the early reflections of the reverb signal, in milliseconds.

set get float room_size<>():float set get
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.

set get float spread<>():float set get
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.

set get float wet<>():float set get
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.




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