If true, the query will take Area3Ds into account.
set getbool collide_with_bodies<>():bool set get
If true, the query will take PhysicsBody3Ds into account.
set getint collision_mask<>():int set get
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
set getRID[] exclude<>():RID[] set get
The list of object RIDs that will be excluded from collisions. Use [method CollisionObject3D.get_rid] to get the RID associated with a CollisionObject3D-derived node.
Note: The returned array is copied and any changes to it will not update the original property value. To update the value you need to modify the returned array, and then assign it to the property again.
set getVector3 position<>():Vector3 set get
The position being queried for, in global coordinates.
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