class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object PhysicsServer2DManager
A singleton for managing PhysicsServer2D implementations.
PhysicsServer2DManager is the API for registering PhysicsServer2D implementations and for setting the default implementation.
Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
void register_server<>( String name=, name:String=, Callable create_callback=, create_callback:Callable=, ):void
Register a PhysicsServer2D implementation by passing a name and a Callable that returns a PhysicsServer2D object.

void set_default_server<>( String name=, name:String=, int priority=, priority:int=, ):void
Set the default PhysicsServer2D implementation to the one identified by name, if priority is greater than the priority of the current default implementation.




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