Returns the colliding body's attached Object given a collision index (the deepest collision by default), if a collision occurred.
int get_collider_id<>(intcollision_index=0,collision_index:int=0,):int
Returns the unique instance ID of the colliding body's attached Object given a collision index (the deepest collision by default), if a collision occurred. See [method Object.get_instance_id].
Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occurred.