class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeCanvasItemControlRange ProgressBar
A control used for visual representation of a percentage.
A control used for visual representation of a percentage. Shows the fill percentage in the center. Can also be used to show indeterminate progress. For more fill modes, use TextureProgressBar instead.
Enum FillMode<>():Enum

FILL_BEGIN_TO_END:null = 0
The progress bar fills from begin to end horizontally, according to the language direction. If [method Control.is_layout_rtl] returns false, it fills from left to right, and if it returns true, it fills from right to left.


FILL_END_TO_BEGIN:null = 1
The progress bar fills from end to begin horizontally, according to the language direction. If [method Control.is_layout_rtl] returns false, it fills from right to left, and if it returns true, it fills from left to right.


FILL_TOP_TO_BOTTOM:null = 2
The progress fills from top to bottom.


FILL_BOTTOM_TO_TOP:null = 3
The progress fills from bottom to top.
set get bool editor_preview_indeterminate<>():bool set get
If false, the indeterminate animation will be paused in the editor.

set get int fill_mode<>():int set get
The fill direction. See FillMode for possible values.

set get bool indeterminate<>():bool set get
When set to true, the progress bar indicates that something is happening with an animation, but does not show the fill percentage or value.

set get bool show_percentage<>():bool set get
If true, the fill percentage is displayed on the bar.




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