class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedRenderSceneBuffers RenderSceneBuffersExtension
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
void _configure<>( RenderSceneBuffersConfiguration config=, config:RenderSceneBuffersConfiguration=, ):void
Implement this in GDExtension to handle the (re)sizing of a viewport.

void _set_anisotropic_filtering_level<>( int anisotropic_filtering_level=, anisotropic_filtering_level:int=, ):void
Implement this in GDExtension to change the anisotropic filtering level.

void _set_fsr_sharpness<>( float fsr_sharpness=, fsr_sharpness:float=, ):void
Implement this in GDExtension to record a new FSR sharpness value.

void _set_texture_mipmap_bias<>( float texture_mipmap_bias=, texture_mipmap_bias:float=, ):void
Implement this in GDExtension to change the texture mipmap bias.

void _set_use_debanding<>( bool use_debanding=, use_debanding:bool=, ):void
Implement this in GDExtension to react to the debanding flag changing.




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