ZERO:null = Vector3(0, 0, 0)
Zero vector, a vector with all components set to 0.
ONE:null = Vector3(1, 1, 1)
One vector, a vector with all components set to 1.
INF:null = Vector3(inf, inf, inf)
Infinity vector, a vector with all components set to [constant @GDScript.INF].
LEFT:null = Vector3(-1, 0, 0)
Left unit vector. Represents the local direction of left, and the global direction of west.
RIGHT:null = Vector3(1, 0, 0)
Right unit vector. Represents the local direction of right, and the global direction of east.
UP:null = Vector3(0, 1, 0)
Up unit vector.
DOWN:null = Vector3(0, -1, 0)
Down unit vector.
FORWARD:null = Vector3(0, 0, -1)
Forward unit vector. Represents the local direction of forward, and the global direction of north. Keep in mind that the forward direction for lights, cameras, etc is different from 3D assets like characters, which face towards the camera by convention. Use [constant Vector3.MODEL_FRONT] and similar constants when working in 3D asset space.
BACK:null = Vector3(0, 0, 1)
Back unit vector. Represents the local direction of back, and the global direction of south.
MODEL_LEFT:null = Vector3(1, 0, 0)
Unit vector pointing towards the left side of imported 3D assets.
MODEL_RIGHT:null = Vector3(-1, 0, 0)
Unit vector pointing towards the right side of imported 3D assets.
MODEL_TOP:null = Vector3(0, 1, 0)
Unit vector pointing towards the top side (up) of imported 3D assets.
MODEL_BOTTOM:null = Vector3(0, -1, 0)
Unit vector pointing towards the bottom side (down) of imported 3D assets.
MODEL_FRONT:null = Vector3(0, 0, 1)
Unit vector pointing towards the front side (facing forward) of imported 3D assets.
MODEL_REAR:null = Vector3(0, 0, -1)
Unit vector pointing towards the rear side (back) of imported 3D assets.