class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResourceVisualShaderNode VisualShaderNodeSmoothStep
Calculates a SmoothStep function within the visual shader graph.
Translates to smoothstep(edge0, edge1, x) in the shader language.
Returns 0.0 if x is smaller than edge0 and 1.0 if x is larger than edge1. Otherwise, the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.
Enum OpType<>():Enum

OP_TYPE_SCALAR:null = 0
A floating-point scalar type.


OP_TYPE_VECTOR_2D:null = 1
A 2D vector type.


OP_TYPE_VECTOR_2D_SCALAR:null = 2
The x port uses a 2D vector type. The first two ports use a floating-point scalar type.


OP_TYPE_VECTOR_3D:null = 3
A 3D vector type.


OP_TYPE_VECTOR_3D_SCALAR:null = 4
The x port uses a 3D vector type. The first two ports use a floating-point scalar type.


OP_TYPE_VECTOR_4D:null = 5
A 4D vector type.


OP_TYPE_VECTOR_4D_SCALAR:null = 6
The a and b ports use a 4D vector type. The weight port uses a scalar type.


OP_TYPE_MAX:null = 7
Represents the size of the OpType enum.
set get int op_type<>():int set get
A type of operands and returned value.




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