class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object AnimationManager
public AnimationManager AnimationManager<>():AnimationManager public
static public Animator GetAnimator<>( GodotObject go=, go:GodotObject=, String memberName=, memberName:String=, ):Animator static public
static public Animator GetAnimator<>( Material material=, material:Material=, ShaderPropertyName propertyName=, propertyName:ShaderPropertyName=, ):Animator static public
static public bool IsAnimating<>( Animator animator=, animator:Animator=, GodotObject go=, go:GodotObject=, String memberName=, memberName:String=, ):bool static public
static public bool IsAnimating<>( Animator animator=, animator:Animator=, Material material=, material:Material=, ShaderPropertyName propertyName=, propertyName:ShaderPropertyName=, ):bool static public
static public bool IsAnimating<>( Animator animator=, animator:Animator=, Node node=, node:Node=, AnimationMember[] members=, members:AnimationMember[]=, ):bool static public
static public bool IsAnimating<>( Animator animator=, animator:Animator=, Node[] nodes=, nodes:Node[]=, AnimationMember[] members=, members:AnimationMember[]=, ):bool static public
static public Void StartAnimation<>( Animator animator=, animator:Animator=, GodotObject go=, go:GodotObject=, String member=, member:String=, ):Void static public
static public Void StartAnimation<>( Animator animator=, animator:Animator=, Node node=, node:Node=, AnimationMember member=, member:AnimationMember=, ):Void static public
static public Void StartAnimation<>( Animator animator=, animator:Animator=, Material material=, material:Material=, ShaderPropertyName shaderPropertyName=, shaderPropertyName:ShaderPropertyName=, ):Void static public
static public Void StartAnimation<>( Animator animator=, animator:Animator=, Node node=, node:Node=, AnimationMember[] members=, members:AnimationMember[]=, ):Void static public
static public Void StartAnimation<>( Animator animator=, animator:Animator=, Node[] nodes=, nodes:Node[]=, AnimationMember[] members=, members:AnimationMember[]=, ):Void static public
static public Void EndAnimation<>( Animator animator=, animator:Animator=, GodotObject go=, go:GodotObject=, String member=, member:String=, ):Void static public
static public Void EndAnimation<>( Animator animator=, animator:Animator=, Node node=, node:Node=, AnimationMember member=, member:AnimationMember=, ):Void static public
static public Void EndAnimation<>( Animator animator=, animator:Animator=, Material material=, material:Material=, ShaderPropertyName propertyName=, propertyName:ShaderPropertyName=, ):Void static public
static public Void EndAnimation<>( Animator animator=, animator:Animator=, Node node=, node:Node=, AnimationMember[] members=, members:AnimationMember[]=, ):Void static public
static public Void EndAnimation<>( Animator animator=, animator:Animator=, Node[] nodes=, nodes:Node[]=, AnimationMember[] members=, members:AnimationMember[]=, ):Void static public



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