class-description
NEWS
COMMUNITY
STORE
TUTORIALS
SIGN UP
LOGIN
LOGOUT
ROKOJORI
NEWSLETTER
SIGN UP
LOGIN
LOGOUT
NEWS
COMMUNITY
STORE
TUTORIALS
TOGGLE FULLSCREEN
VOLLBILD AN/AUS
Object
AnimationManager
public AnimationManager AnimationManager<>():AnimationManager public
static public Animator GetAnimator<>(
GodotObject go=,
go:GodotObject=,
String memberName=,
memberName:String=,
):Animator static public
static public Animator GetAnimator<>(
Material material=,
material:Material=,
ShaderPropertyName propertyName=,
propertyName:ShaderPropertyName=,
):Animator static public
static public bool IsAnimating<>(
Animator animator=,
animator:Animator=,
GodotObject go=,
go:GodotObject=,
String memberName=,
memberName:String=,
):bool static public
static public bool IsAnimating<>(
Animator animator=,
animator:Animator=,
Material material=,
material:Material=,
ShaderPropertyName propertyName=,
propertyName:ShaderPropertyName=,
):bool static public
static public bool IsAnimating<>(
Animator animator=,
animator:Animator=,
Node node=,
node:Node=,
AnimationMember[] members=,
members:AnimationMember[]=,
):bool static public
static public bool IsAnimating<>(
Animator animator=,
animator:Animator=,
Node[] nodes=,
nodes:Node[]=,
AnimationMember[] members=,
members:AnimationMember[]=,
):bool static public
static public Void StartAnimation<>(
Animator animator=,
animator:Animator=,
GodotObject go=,
go:GodotObject=,
String member=,
member:String=,
):Void static public
static public Void StartAnimation<>(
Animator animator=,
animator:Animator=,
Node node=,
node:Node=,
AnimationMember member=,
member:AnimationMember=,
):Void static public
static public Void StartAnimation<>(
Animator animator=,
animator:Animator=,
Material material=,
material:Material=,
ShaderPropertyName shaderPropertyName=,
shaderPropertyName:ShaderPropertyName=,
):Void static public
static public Void StartAnimation<>(
Animator animator=,
animator:Animator=,
Node node=,
node:Node=,
AnimationMember[] members=,
members:AnimationMember[]=,
):Void static public
static public Void StartAnimation<>(
Animator animator=,
animator:Animator=,
Node[] nodes=,
nodes:Node[]=,
AnimationMember[] members=,
members:AnimationMember[]=,
):Void static public
static public Void EndAnimation<>(
Animator animator=,
animator:Animator=,
GodotObject go=,
go:GodotObject=,
String member=,
member:String=,
):Void static public
static public Void EndAnimation<>(
Animator animator=,
animator:Animator=,
Node node=,
node:Node=,
AnimationMember member=,
member:AnimationMember=,
):Void static public
static public Void EndAnimation<>(
Animator animator=,
animator:Animator=,
Material material=,
material:Material=,
ShaderPropertyName propertyName=,
propertyName:ShaderPropertyName=,
):Void static public
static public Void EndAnimation<>(
Animator animator=,
animator:Animator=,
Node node=,
node:Node=,
AnimationMember[] members=,
members:AnimationMember[]=,
):Void static public
static public Void EndAnimation<>(
Animator animator=,
animator:Animator=,
Node[] nodes=,
nodes:Node[]=,
AnimationMember[] members=,
members:AnimationMember[]=,
):Void static public












All social media brands are registrated trademarks and belong to their respective owners.
CONTACT
IMPRINT
TERMS OF USE
PRIVACY
© ROKOROJI ® 2021 rokojori.com
CONTACT
IMPRINT
TERMS OF USE
PRIVACY
© ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more...
Wir benutzen Cookies auf dieser Seite. Mehr lesen...