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ObjectAudioNodeAudioConnectionAudioEvent<T>
AudioEventInput<T>
protected List<AudioEventOutput<T>> _outputs<>():List<AudioEventOutput<T>> protected
public AudioEventInput<T> AudioEventInput<T><>(
AudioProcessor p=,
p:AudioProcessor=,
):AudioEventInput<T> public
public List<AudioEventOutput<T>> get_connected<>():List<AudioEventOutput<T>> public
public Void _GetConnectedFrom<>(
AudioEventOutput<T> output=,
output:AudioEventOutput<T>=,
):Void public
public Void _GetDisconnectedFrom<>(
AudioEventOutput<T> output=,
output:AudioEventOutput<T>=,
):Void public
public int get_numEvents<>():int public
public T get_Item<>(
int index=,
index:int=,
):T public
public T get_lastEvent<>():T public
public Void PollDependencies<>():Void public












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