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ObjectAudioNodeAudioConnectionAudioEvent<T>
AudioEventOutput<T>
public AudioEventOutput<T> AudioEventOutput<T><>(
AudioProcessor p=,
p:AudioProcessor=,
bool autoClear=,
autoClear:bool=,
):AudioEventOutput<T> public
public List<AudioEventInput<T>> get_connected<>():List<AudioEventInput<T>> public
public bool IsConnectedTo<>(
AudioEventInput<T> input=,
input:AudioEventInput<T>=,
):bool public
public Void ConnectTo<>(
AudioEventInput<T> input=,
input:AudioEventInput<T>=,
):Void public
public Void Disconnect<>(
AudioEventInput<T> input=,
input:AudioEventInput<T>=,
):Void public
public Void Push<>(
T t=,
t:T=,
):Void public
public List<T> GetEventsList<>():List<T> public












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