class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectAudioNodeAudioConnectionAudioEvent<T> AudioEventOutput<T>
public AudioEventOutput<T> AudioEventOutput<T><>( AudioProcessor p=, p:AudioProcessor=, bool autoClear=, autoClear:bool=, ):AudioEventOutput<T> public
public List<AudioEventInput<T>> get_connected<>():List<AudioEventInput<T>> public
public bool IsConnectedTo<>( AudioEventInput<T> input=, input:AudioEventInput<T>=, ):bool public
public Void ConnectTo<>( AudioEventInput<T> input=, input:AudioEventInput<T>=, ):Void public
public Void Disconnect<>( AudioEventInput<T> input=, input:AudioEventInput<T>=, ):Void public
public Void Push<>( T t=, t:T=, ):Void public
public List<T> GetEventsList<>():List<T> public



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