class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Billboard
GDShaderInclude Transform<>():GDShaderInclude
GDShaderInclude Math<>():GDShaderInclude
void applyBillboardBending<>( vec3 _VERTEX=, _VERTEX:vec3=, vec3 _CAMERA_DIRECTION_WORLD=, _CAMERA_DIRECTION_WORLD:vec3=, vec3 _CAMERA_POSITION_WORLD=, _CAMERA_POSITION_WORLD:vec3=, mat4 _MODEL_MATRIX=, _MODEL_MATRIX:mat4=, mat4 _VIEW_MATRIX=, _VIEW_MATRIX:mat4=, mat4 _PROJECTION_MATRIX=, _PROJECTION_MATRIX:mat4=, mat4 _INV_VIEW_MATRIX=, _INV_VIEW_MATRIX:mat4=, float _bendingAmount=, _bendingAmount:float=, float _maxBendingAmount=, _maxBendingAmount:float=, float _edgeScale=, _edgeScale:float=, float _minY=, _minY:float=, float _maxY=, _maxY:float=, ):void
void applyBillboardBendingWithDirection<>( vec3 _VERTEX=, _VERTEX:vec3=, vec3 _CAMERA_DIRECTION_WORLD=, _CAMERA_DIRECTION_WORLD:vec3=, vec3 _CAMERA_POSITION_WORLD=, _CAMERA_POSITION_WORLD:vec3=, mat4 _MODEL_MATRIX=, _MODEL_MATRIX:mat4=, mat4 _VIEW_MATRIX=, _VIEW_MATRIX:mat4=, mat4 _PROJECTION_MATRIX=, _PROJECTION_MATRIX:mat4=, mat4 _INV_VIEW_MATRIX=, _INV_VIEW_MATRIX:mat4=, float _bendingAmount=, _bendingAmount:float=, float _maxBendingAmount=, _maxBendingAmount:float=, float _edgeScale=, _edgeScale:float=, float _minY=, _minY:float=, float _maxY=, _maxY:float=, vec3 _bendingDirection=, _bendingDirection:vec3=, ):void



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