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Object
CameraEffectRunner
public CameraEffect effect<>():CameraEffect public
public Vector3 position<>():Vector3 public
public Quaternion rotation<>():Quaternion public
public float fov<>():float public
public float timePosition<>():float public
public float timelineOffset<>():float public
public CameraEffectRunner CameraEffectRunner<>(
CameraEffect effect=,
effect:CameraEffect=,
):CameraEffectRunner public
public bool get_isFinished<>():bool public
public Void Update<>():Void public












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