class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeNetworkNode CameraManager
IDisposableINetworkNode
public Camera3D camera<>():Camera3D public
public WorldEnvironment worldEnvironment<>():WorldEnvironment public
public VirtualCamera debugCamera<>():VirtualCamera public
public Sensor debugCameraToggle<>():Sensor public
public bool debugCameraActive<>():bool public
public bool refreshSlots<>():bool public
public bool active<>():bool public
public bool postProcess<>():bool public
public PostProcessVolume[] postProcessVolumes<>():PostProcessVolume[] public
public bool lerpingCameras<>():bool public
public bool lerpingPostProcessing<>():bool public
public bool postStackUpdate<>():bool public
public float CameraPrioritySmoothingCoefficient<>():float public
public float CameraPrioritySmoothingStepFPS<>():float public
public CameraManager CameraManager<>():CameraManager public
static public CameraManager Get<>():CameraManager static public
public CameraSlot get_activeSlot<>():CameraSlot public
public Void StartLerping<>():Void public
public Void _Process<>( Double delta=, delta:Double=, ):Void public
public float get_smoothStepDelta<>():float public
public float get_safeSmoothing<>():float public
public CameraSlot GetSlot<>( int index=, index:int=, ):CameraSlot public
public CameraSlot GetSlot<>( VirtualCamera virtualCamera3D=, virtualCamera3D:VirtualCamera=, ):CameraSlot public
public CameraSlot GetSlot<>( SelectorFlag[] flags=, flags:SelectorFlag[]=, ):CameraSlot public
public Void SetActiveSlot<>( CameraSlot slot=, slot:CameraSlot=, ):Void public
public Void RefreshSlots<>( bool forceUpdate=, forceUpdate:bool=, ):Void public
public Void RemoveSlot<>( CameraSlot slot=, slot:CameraSlot=, ):Void public
public VirtualCamera GetCamera<>( int index=, index:int=, ):VirtualCamera public
public int GetCameraIndex<>( VirtualCamera camera3D=, camera3D:VirtualCamera=, ):int public
public float GetCameraPriority<>( int index=, index:int=, ):float public
public Void SetCameraPriority<>( int index=, index:int=, float priority=, priority:float=, ):Void public



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