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VOLLBILD AN/AUS
ObjectNodeNetworkNode
CameraManager
IDisposableINetworkNode
public Camera3D camera<>():Camera3D public
public WorldEnvironment worldEnvironment<>():WorldEnvironment public
public VirtualCamera debugCamera<>():VirtualCamera public
public Sensor debugCameraToggle<>():Sensor public
public bool debugCameraActive<>():bool public
public bool refreshSlots<>():bool public
public bool active<>():bool public
public bool postProcess<>():bool public
public PostProcessVolume[] postProcessVolumes<>():PostProcessVolume[] public
public bool lerpingCameras<>():bool public
public bool lerpingPostProcessing<>():bool public
public bool postStackUpdate<>():bool public
public float CameraPrioritySmoothingCoefficient<>():float public
public float CameraPrioritySmoothingStepFPS<>():float public
public CameraManager CameraManager<>():CameraManager public
static public CameraManager Get<>():CameraManager static public
public CameraSlot get_activeSlot<>():CameraSlot public
public Void StartLerping<>():Void public
public Void _Process<>(
Double delta=,
delta:Double=,
):Void public
public float get_smoothStepDelta<>():float public
public float get_safeSmoothing<>():float public
public CameraSlot GetSlot<>(
int index=,
index:int=,
):CameraSlot public
public CameraSlot GetSlot<>(
VirtualCamera virtualCamera3D=,
virtualCamera3D:VirtualCamera=,
):CameraSlot public
public CameraSlot GetSlot<>(
SelectorFlag[] flags=,
flags:SelectorFlag[]=,
):CameraSlot public
public Void SetActiveSlot<>(
CameraSlot slot=,
slot:CameraSlot=,
):Void public
public Void RefreshSlots<>(
bool forceUpdate=,
forceUpdate:bool=,
):Void public
public Void RemoveSlot<>(
CameraSlot slot=,
slot:CameraSlot=,
):Void public
public VirtualCamera GetCamera<>(
int index=,
index:int=,
):VirtualCamera public
public int GetCameraIndex<>(
VirtualCamera camera3D=,
camera3D:VirtualCamera=,
):int public
public float GetCameraPriority<>(
int index=,
index:int=,
):float public
public Void SetCameraPriority<>(
int index=,
index:int=,
float priority=,
priority:float=,
):Void public












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