class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object Cameras
public Cameras Cameras<>():Cameras public
static public float ComputeCameraFrameFittingDistance<>( Camera3D camera=, camera:Camera3D=, float radius=, radius:float=, ):float static public
static public float ComputeCameraFrameFittingDistance<>( float fovDegrees=, fovDegrees:float=, float radius=, radius:float=, ):float static public
static public float ComputeCameraFittingScale<>( float fovDegrees=, fovDegrees:float=, float distance=, distance:float=, ):float static public
static public float ComputeFOVForBillboard<>( float fovDegrees=, fovDegrees:float=, float radius=, radius:float=, float placingDistance=, placingDistance:float=, ):float static public
static public float ComputePixelDensityVertical<>( float fovDegrees=, fovDegrees:float=, float distance=, distance:float=, Vector2 screenSize=, screenSize:Vector2=, ):float static public
static public float ComputeSizeOfPixelVertical<>( float fovDegrees=, fovDegrees:float=, float distance=, distance:float=, Vector2 screenSize=, screenSize:Vector2=, ):float static public
static public float ComputePixelDistanceForSizeVertical<>( float fovDegrees=, fovDegrees:float=, float size=, size:float=, Vector2 screenSize=, screenSize:Vector2=, ):float static public
static public float ComputePixelDensityHorizontal<>( float fovDegrees=, fovDegrees:float=, float distance=, distance:float=, Vector2 screenSize=, screenSize:Vector2=, ):float static public
static public Vector3 GlobalToView<>( Transform3D transform=, transform:Transform3D=, Vector3 globalPosition=, globalPosition:Vector3=, ):Vector3 static public
static public Vector3 ViewToClip<>( Projection cameraProjection=, cameraProjection:Projection=, Vector3 viewPosition=, viewPosition:Vector3=, ):Vector3 static public
static public Vector2 ClipToScreen<>( Vector3 clipPosition=, clipPosition:Vector3=, ):Vector2 static public
static public Vector2 ClipToScreen<>( Vector3 clipPosition=, clipPosition:Vector3=, Vector2 screenPixelSize=, screenPixelSize:Vector2=, ):Vector2 static public
static public Vector2 GlobalToScreen<>( Vector3 globalPosition=, globalPosition:Vector3=, Transform3D cameraTransform=, cameraTransform:Transform3D=, Projection cameraProjection=, cameraProjection:Projection=, Vector2 screenPixelSize=, screenPixelSize:Vector2=, ):Vector2 static public



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