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Object
Cameras
public Cameras Cameras<>():Cameras public
static public float ComputeCameraFrameFittingDistance<>(
Camera3D camera=,
camera:Camera3D=,
float radius=,
radius:float=,
):float static public
static public float ComputeCameraFrameFittingDistance<>(
float fovDegrees=,
fovDegrees:float=,
float radius=,
radius:float=,
):float static public
static public float ComputeCameraFittingScale<>(
float fovDegrees=,
fovDegrees:float=,
float distance=,
distance:float=,
):float static public
static public float ComputeFOVForBillboard<>(
float fovDegrees=,
fovDegrees:float=,
float radius=,
radius:float=,
float placingDistance=,
placingDistance:float=,
):float static public
static public float ComputePixelDensityVertical<>(
float fovDegrees=,
fovDegrees:float=,
float distance=,
distance:float=,
Vector2 screenSize=,
screenSize:Vector2=,
):float static public
static public float ComputeSizeOfPixelVertical<>(
float fovDegrees=,
fovDegrees:float=,
float distance=,
distance:float=,
Vector2 screenSize=,
screenSize:Vector2=,
):float static public
static public float ComputePixelDistanceForSizeVertical<>(
float fovDegrees=,
fovDegrees:float=,
float size=,
size:float=,
Vector2 screenSize=,
screenSize:Vector2=,
):float static public
static public float ComputePixelDensityHorizontal<>(
float fovDegrees=,
fovDegrees:float=,
float distance=,
distance:float=,
Vector2 screenSize=,
screenSize:Vector2=,
):float static public
static public Vector3 GlobalToView<>(
Transform3D transform=,
transform:Transform3D=,
Vector3 globalPosition=,
globalPosition:Vector3=,
):Vector3 static public
static public Vector3 ViewToClip<>(
Projection cameraProjection=,
cameraProjection:Projection=,
Vector3 viewPosition=,
viewPosition:Vector3=,
):Vector3 static public
static public Vector2 ClipToScreen<>(
Vector3 clipPosition=,
clipPosition:Vector3=,
):Vector2 static public
static public Vector2 ClipToScreen<>(
Vector3 clipPosition=,
clipPosition:Vector3=,
Vector2 screenPixelSize=,
screenPixelSize:Vector2=,
):Vector2 static public
static public Vector2 GlobalToScreen<>(
Vector3 globalPosition=,
globalPosition:Vector3=,
Transform3D cameraTransform=,
cameraTransform:Transform3D=,
Projection cameraProjection=,
cameraProjection:Projection=,
Vector2 screenPixelSize=,
screenPixelSize:Vector2=,
):Vector2 static public












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