class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Cameras
GDShaderInclude Transform<>():GDShaderInclude
bool cameraContainsLayerIndex<>( int layerIndex=, layerIndex:int=, uint _CAMERA_VISIBLE_LAYERS=, _CAMERA_VISIBLE_LAYERS:uint=, ):bool
bool cameraHasOnlyLayerIndex<>( int layerIndex=, layerIndex:int=, uint _CAMERA_VISIBLE_LAYERS=, _CAMERA_VISIBLE_LAYERS:uint=, ):bool
float cameraDistanceLocal<>( vec3 localPosition=, localPosition:vec3=, vec3 _CAMERA_POSITION_WORLD=, _CAMERA_POSITION_WORLD:vec3=, mat4 _MODEL_MATRIX=, _MODEL_MATRIX:mat4=, ):float
float cameraDistanceAmount<>( vec3 localPosition=, localPosition:vec3=, vec3 _CAMERA_POSITION_WORLD=, _CAMERA_POSITION_WORLD:vec3=, mat4 _MODEL_MATRIX=, _MODEL_MATRIX:mat4=, float close=, close:float=, float far=, far:float=, ):float
float cameraDistanceFade<>( vec3 vertexViewPosition=, vertexViewPosition:vec3=, float fadeOutDistance=, fadeOutDistance:float=, float fadeInDistance=, fadeInDistance:float=, ):float



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