class-description
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Cameras
GDShaderInclude Transform<>():GDShaderInclude
bool cameraContainsLayerIndex<>(
int layerIndex=,
layerIndex:int=,
uint _CAMERA_VISIBLE_LAYERS=,
_CAMERA_VISIBLE_LAYERS:uint=,
):bool
bool cameraHasOnlyLayerIndex<>(
int layerIndex=,
layerIndex:int=,
uint _CAMERA_VISIBLE_LAYERS=,
_CAMERA_VISIBLE_LAYERS:uint=,
):bool
float cameraDistanceLocal<>(
vec3 localPosition=,
localPosition:vec3=,
vec3 _CAMERA_POSITION_WORLD=,
_CAMERA_POSITION_WORLD:vec3=,
mat4 _MODEL_MATRIX=,
_MODEL_MATRIX:mat4=,
):float
float cameraDistanceAmount<>(
vec3 localPosition=,
localPosition:vec3=,
vec3 _CAMERA_POSITION_WORLD=,
_CAMERA_POSITION_WORLD:vec3=,
mat4 _MODEL_MATRIX=,
_MODEL_MATRIX:mat4=,
float close=,
close:float=,
float far=,
far:float=,
):float
float cameraDistanceFade<>(
vec3 vertexViewPosition=,
vertexViewPosition:vec3=,
float fadeOutDistance=,
fadeOutDistance:float=,
float fadeInDistance=,
fadeInDistance:float=,
):float












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