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ObjectNodeNode3D
CameraTargetOffset
IDisposable
public float cameraTargetMinOffsetZ<>():float public
public float cameraTargetMaxOffsetZ<>():float public
public Smoothing cameraTargetOffsetZSmoothing<>():Smoothing public
public float cameraTargetMinOffsetY<>():float public
public float cameraTargetMaxOffsetY<>():float public
public Smoothing cameraTargetOffsetYSmoothing<>():Smoothing public
protected float nextZ<>():float protected
protected float nextY<>():float protected
public CameraTargetOffset CameraTargetOffset<>():CameraTargetOffset public
public Void SetMovingForward<>(
float movingForward=,
movingForward:float=,
):Void public
public Void _Process<>(
Double delta=,
delta:Double=,
):Void public












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