class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResourceMaterialShaderMaterialCustomMaterial CCHairDiscardMaterial
IDisposable
public CustomMaterialProperty<bool> enabled<>():CustomMaterialProperty<bool> public
public CustomMaterialProperty<Color> albedo<>():CustomMaterialProperty<Color> public
public CustomMaterialProperty<Texture2D> textureAlbedo<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<Vector3> hslOffset<>():CustomMaterialProperty<Vector3> public
public CustomMaterialProperty<Texture2D> textureBlend<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<float> blendAmount<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> naturalColors<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Texture2D> textureOpacity<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<float> opacity<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> opacityGamma<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> alphaDiscardTreshold<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Texture2D> rootMap<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<Texture2D> flowMap<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<Texture2D> idMap<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<float> diffuseStrength<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> vertexColorStrength<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Color> vertexGreyToColor<>():CustomMaterialProperty<Color> public
public CustomMaterialProperty<bool> activateHairColor<>():CustomMaterialProperty<bool> public
public CustomMaterialProperty<float> baseColorMapStrength<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Color> strandRootColor<>():CustomMaterialProperty<Color> public
public CustomMaterialProperty<float> strandRootStrength<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Color> strandEndColor<>():CustomMaterialProperty<Color> public
public CustomMaterialProperty<float> strandEndStrength<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> strandGamma<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> maximumHighlightAmount<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> highlightFadeOutStart<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> highlightFadeOutEnd<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> highlightFadeOutPower<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> highlightFadeOutAmount<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Color> highlightAColor<>():CustomMaterialProperty<Color> public
public CustomMaterialProperty<float> highlightAStrength<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Vector3> highlightARange<>():CustomMaterialProperty<Vector3> public
public CustomMaterialProperty<float> highlightAOverlapEnd<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> highlightAInvert<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Color> highlightBColor<>():CustomMaterialProperty<Color> public
public CustomMaterialProperty<float> highlightBStrength<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Vector3> highlightBRange<>():CustomMaterialProperty<Vector3> public
public CustomMaterialProperty<float> highlightBOverlapEnd<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> highlightBInvert<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> roughness<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> roughnessOffset<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Texture2D> textureRoughness<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<float> metallic<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> metallicOffset<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Texture2D> textureMetallic<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<float> specular<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> specularOpacityAmount<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> specularOpacityGamma<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> anisotropyRatio<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Texture2D> textureEmission<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<Color> emission<>():CustomMaterialProperty<Color> public
public CustomMaterialProperty<float> emissionEnergy<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Color> backlight<>():CustomMaterialProperty<Color> public
public CustomMaterialProperty<float> albedoToBacklightAmount<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Texture2D> textureBacklight<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<float> subsurfaceScatteringStrength<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Texture2D> textureAmbientOcclusion<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<float> aoLightAffect<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> ambientOcclusion<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> aoGamma<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> rootOcclusionAmount<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> rootOcclusionRange<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> endOcclusionAmount<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> endOcclusionRange<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> rootBasedOcclusion<>():CustomMaterialProperty<float> public
public CCHairDiscardMaterial CCHairDiscardMaterial<>():CCHairDiscardMaterial public



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