class-description
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GDShaderInclude Colors<>():GDShaderInclude
GDShaderInclude Noise<>():GDShaderInclude
GDShaderInclude Transform<>():GDShaderInclude
GDShaderInclude Normals<>():GDShaderInclude
vec4 albedo<>():vec4
sampler2D texture_albedo<>():sampler2D
sampler2D texture_albedoNoise<>():sampler2D
float albedoNoise<>():float
float albedoNoiseOffset<>():float
float albedoNoiseUVScale<>():float
float albedoNoiseToRoughness<>():float
float roughness<>():float
float roughnessOffset<>():float
float roughnessOverwriteAmount<>():float
float roughnessOverwriteValue<>():float
sampler2D texture_roughness<>():sampler2D
float specular<>():float
sampler2D texture_specular<>():sampler2D
sampler2D texture_normal<>():sampler2D
float normal_scale<>():float
float rim<>():float
float rim_tint<>():float
sampler2D texture_ambient_occlusion<>():sampler2D
float ao_light_affect<>():float
sampler2D microNormalTexture<>():sampler2D
sampler2D microNormalMaskTexture<>():sampler2D
float microNormalScale<>():float
float subsurface_scattering_strength<>():float
sampler2D texture_subsurface_scattering<>():sampler2D
bool transmissionEnabled<>():bool
vec4 transmittance_color<>():vec4
float transmittance_depth<>():float
sampler2D texture_subsurface_transmittance<>():sampler2D
float transmittance_boost<>():float
vec3 uv1_scale<>():vec3
vec3 uv1_offset<>():vec3
vec3 uv2_scale<>():vec3
vec3 uv2_offset<>():vec3
void vertex<>():void
void fragment<>():void












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