class-description
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VOLLBILD AN/AUS
ChannelCopy
GDShaderInclude Colors<>():GDShaderInclude
float gammaA<>():float
sampler2D channelTextureA<>():sampler2D
float gammaB<>():float
sampler2D channelTextureB<>():sampler2D
float gammaC<>():float
sampler2D channelTextureC<>():sampler2D
vec3 uv1_scale<>():vec3
vec3 uv1_offset<>():vec3
void vertex<>():void
vec4 getColor<>(
vec2 uv=,
uv:vec2=,
sampler2D channelTexture=,
channelTexture:sampler2D=,
int index=,
index:int=,
float gammaPower=,
gammaPower:float=,
):vec4
void fragment<>():void












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