class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeNetworkNodeActionCharacterControllerAction CharacterMovement
IDisposableINetworkNode
public float onFloorMultiply<>():float public
public float inAirMultiply<>():float public
public CameraTargetOffset cameraTargetOffset<>():CameraTargetOffset public
public Node3D directionSource<>():Node3D public
public float moveSpeed<>():float public
public float minSpeed<>():float public
public CharacterMovementType controllerMovementType<>():CharacterMovementType public
public CharacterMovementType mouseKeyboardMovementType<>():CharacterMovementType public
public CharacterMovementType currentMovementType<>():CharacterMovementType public
public CharacterMovementType[] deviceMovementTypes<>():CharacterMovementType[] public
public Smoothing onFloorMovementSmoothing<>():Smoothing public
public Smoothing inAirMovementSmoothing<>():Smoothing public
public float movingSpeedTreshold<>():float public
public Action onStartedMoving<>():Action public
public Action onStoppedMoving<>():Action public
public bool adjustRotation<>():bool public
public Curve forwardToRotationSmoothingFrames<>():Curve public
public int airRotationSmoothingFrames<>():int public
protected CharacterMovementData characterMovementData<>():CharacterMovementData protected
public bool lookAlwaysForward<>():bool public
public Smoothing lookAlwaysForwardSmoothing<>():Smoothing public
public CharacterMovement CharacterMovement<>():CharacterMovement public
public bool get_isOnFloor<>():bool public
public bool get_isMoving<>():bool public
public Vector3 get_smoothedMovement<>():Vector3 public
protected Void _OnTrigger<>():Void protected



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