class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object CollisionData
public bool hasCollision<>():bool public
public Node collider<>():Node public
public Vector3 normal<>():Vector3 public
public Vector3 position<>():Vector3 public
public Shape3D shape<>():Shape3D public
public Rid rid<>():Rid public
public CollisionData CollisionData<>():CollisionData public
static public bool HasCollisionMask<>( Node n=, n:Node=, ):bool static public
static public UInt32 GetCollisionMask<>( Node n=, n:Node=, ):UInt32 static public
static public bool HasCollisionLayer<>( Node n=, n:Node=, ):bool static public
static public UInt32 GetCollisionLayer<>( Node n=, n:Node=, ):UInt32 static public
public Void Get<>( PhysicsRayQueryParameters3D ray=, ray:PhysicsRayQueryParameters3D=, PhysicsDirectSpaceState3D physicsState=, physicsState:PhysicsDirectSpaceState3D=, ):Void public
static public CollisionData FindCollision<>( World3D world=, world:World3D=, PhysicsRayQueryParameters3D rayParameters=, rayParameters:PhysicsRayQueryParameters3D=, Func<CollisionData,bool> predicate=, predicate:Func<CollisionData,bool>=, ):CollisionData static public
static public int MultiRayCast<>( World3D world=, world:World3D=, PhysicsRayQueryParameters3D rayParameters=, rayParameters:PhysicsRayQueryParameters3D=, List<CollisionData> collisionsOutput=, collisionsOutput:List<CollisionData>=, ):int static public
static public List<CollisionData> MultiRayCast<>( World3D world=, world:World3D=, PhysicsRayQueryParameters3D rayParameters=, rayParameters:PhysicsRayQueryParameters3D=, int maxHits=, maxHits:int=, ):List<CollisionData> static public



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