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ColorX
static public float r<>(
Vector4 rgba=,
rgba:Vector4=,
):float static public
static public Vector3 rgb<>(
Vector4 rgba=,
rgba:Vector4=,
):Vector3 static public
static public float GetChannel<>(
Color color=,
color:Color=,
ColorChannelType colorChannelType=,
colorChannelType:ColorChannelType=,
):float static public
static public Color SetChannel<>(
Color color=,
color:Color=,
ColorChannelType colorChannelType=,
colorChannelType:ColorChannelType=,
float value=,
value:float=,
):Color static public
static public float SRGBtoLinear<>(
float value=,
value:float=,
):float static public
static public Color SRGBtoLinear<>(
Color color=,
color:Color=,
):Color static public
static public float LinearToSRGB<>(
float value=,
value:float=,
):float static public
static public Color LinearToSRGB<>(
Color color=,
color:Color=,
):Color static public
static public Color From<>(
List<float> floats=,
floats:List<float>=,
float basis=,
basis:float=,
):Color static public
static public Color UnblendBlack<>(
Color c=,
c:Color=,
float treshold=,
treshold:float=,
):Color static public
static public float AlphaMultipliedR<>(
Color c=,
c:Color=,
):float static public
static public float AlphaMultipliedG<>(
Color c=,
c:Color=,
):float static public
static public float AlphaMultipliedB<>(
Color c=,
c:Color=,
):float static public
static public float pmR<>(
Color c=,
c:Color=,
):float static public
static public float pmG<>(
Color c=,
c:Color=,
):float static public
static public float pmB<>(
Color c=,
c:Color=,
):float static public
static public Color PreMultiply<>(
Color c=,
c:Color=,
):Color static public
static public Color Gamma<>(
Color color=,
color:Color=,
float gamma=,
gamma:float=,
):Color static public
static public Vector3 ToVector3<>(
Color color=,
color:Color=,
):Vector3 static public
static public Vector4 ToVector4<>(
Color color=,
color:Color=,
):Vector4 static public
static public Color ToColor<>(
Vector4 color=,
color:Vector4=,
):Color static public
static public Color ToColor<>(
Vector3 color=,
color:Vector3=,
):Color static public
static public Color ToColor<>(
Vector3 vec=,
vec:Vector3=,
float alpha=,
alpha:float=,
):Color static public
static public Color ToColor<>(
Vector2 vec=,
vec:Vector2=,
float b=,
b:float=,
float alpha=,
alpha:float=,
):Color static public
static public Color Blend<>(
Color bottom=,
bottom:Color=,
Color top=,
top:Color=,
):Color static public
static public Color PreMultipliedSingleComponentBlendMode<>(
Color bottom=,
bottom:Color=,
Color top=,
top:Color=,
Func<float,float,float,float> blending=,
blending:Func<float,float,float,float>=,
):Color static public
static public Color PreMultipliedRGBBlendMode<>(
Color bottom=,
bottom:Color=,
Color top=,
top:Color=,
Func<Color,Color,float,Color> blending=,
blending:Func<Color,Color,float,Color>=,
):Color static public
static public Color BlendMultiply<>(
Color bottom=,
bottom:Color=,
Color top=,
top:Color=,
):Color static public
static public Color BlendScreen<>(
Color bottom=,
bottom:Color=,
Color top=,
top:Color=,
):Color static public
static public Color BlendOverlay<>(
Color bottom=,
bottom:Color=,
Color top=,
top:Color=,
):Color static public
static public Color BlendHardLight<>(
Color bottom=,
bottom:Color=,
Color top=,
top:Color=,
):Color static public
static public Color BlendSoftLight<>(
Color bottom=,
bottom:Color=,
Color top=,
top:Color=,
):Color static public
static public Color BlendColor<>(
Color bottom=,
bottom:Color=,
Color top=,
top:Color=,
):Color static public
static public Color BlendHue<>(
Color bottom=,
bottom:Color=,
Color top=,
top:Color=,
):Color static public
static public Color BlendSaturation<>(
Color bottom=,
bottom:Color=,
Color top=,
top:Color=,
):Color static public
static public Color BlendAdd<>(
Color bottom=,
bottom:Color=,
Color top=,
top:Color=,
):Color static public
static public Color Lerp<>(
Color a=,
a:Color=,
Color b=,
b:Color=,
float amount=,
amount:float=,
):Color static public
static public Vector3 RGB<>(
Color c=,
c:Color=,
):Vector3 static public
static public Vector2 RA<>(
Color c=,
c:Color=,
):Vector2 static public
static public Color Create<>(
Vector3 rgb=,
rgb:Vector3=,
float a=,
a:float=,
):Color static public
static public Color FromVector4<>(
Vector4 c=,
c:Vector4=,
):Color static public
static public Color Fade<>(
Color color=,
color:Color=,
float fade=,
fade:float=,
):Color static public
static public Color FadeAlpha<>(
Color color=,
color:Color=,
float fade=,
fade:float=,
):Color static public
static public Color SetAlpha<>(
Color color=,
color:Color=,
float alpha=,
alpha:float=,
):Color static public












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