class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object ColorX
static public float r<>( Vector4 rgba=, rgba:Vector4=, ):float static public
static public Vector3 rgb<>( Vector4 rgba=, rgba:Vector4=, ):Vector3 static public
static public float GetChannel<>( Color color=, color:Color=, ColorChannelType colorChannelType=, colorChannelType:ColorChannelType=, ):float static public
static public Color SetChannel<>( Color color=, color:Color=, ColorChannelType colorChannelType=, colorChannelType:ColorChannelType=, float value=, value:float=, ):Color static public
static public float SRGBtoLinear<>( float value=, value:float=, ):float static public
static public Color SRGBtoLinear<>( Color color=, color:Color=, ):Color static public
static public float LinearToSRGB<>( float value=, value:float=, ):float static public
static public Color LinearToSRGB<>( Color color=, color:Color=, ):Color static public
static public Color From<>( List<float> floats=, floats:List<float>=, float basis=, basis:float=, ):Color static public
static public Color UnblendBlack<>( Color c=, c:Color=, float treshold=, treshold:float=, ):Color static public
static public float AlphaMultipliedR<>( Color c=, c:Color=, ):float static public
static public float AlphaMultipliedG<>( Color c=, c:Color=, ):float static public
static public float AlphaMultipliedB<>( Color c=, c:Color=, ):float static public
static public float pmR<>( Color c=, c:Color=, ):float static public
static public float pmG<>( Color c=, c:Color=, ):float static public
static public float pmB<>( Color c=, c:Color=, ):float static public
static public Color PreMultiply<>( Color c=, c:Color=, ):Color static public
static public Color Gamma<>( Color color=, color:Color=, float gamma=, gamma:float=, ):Color static public
static public Vector3 ToVector3<>( Color color=, color:Color=, ):Vector3 static public
static public Vector4 ToVector4<>( Color color=, color:Color=, ):Vector4 static public
static public Color ToColor<>( Vector4 color=, color:Vector4=, ):Color static public
static public Color ToColor<>( Vector3 color=, color:Vector3=, ):Color static public
static public Color ToColor<>( Vector3 vec=, vec:Vector3=, float alpha=, alpha:float=, ):Color static public
static public Color ToColor<>( Vector2 vec=, vec:Vector2=, float b=, b:float=, float alpha=, alpha:float=, ):Color static public
static public Color Blend<>( Color bottom=, bottom:Color=, Color top=, top:Color=, ):Color static public
static public Color PreMultipliedSingleComponentBlendMode<>( Color bottom=, bottom:Color=, Color top=, top:Color=, Func<float,float,float,float> blending=, blending:Func<float,float,float,float>=, ):Color static public
static public Color PreMultipliedRGBBlendMode<>( Color bottom=, bottom:Color=, Color top=, top:Color=, Func<Color,Color,float,Color> blending=, blending:Func<Color,Color,float,Color>=, ):Color static public
static public Color BlendMultiply<>( Color bottom=, bottom:Color=, Color top=, top:Color=, ):Color static public
static public Color BlendScreen<>( Color bottom=, bottom:Color=, Color top=, top:Color=, ):Color static public
static public Color BlendOverlay<>( Color bottom=, bottom:Color=, Color top=, top:Color=, ):Color static public
static public Color BlendHardLight<>( Color bottom=, bottom:Color=, Color top=, top:Color=, ):Color static public
static public Color BlendSoftLight<>( Color bottom=, bottom:Color=, Color top=, top:Color=, ):Color static public
static public Color BlendColor<>( Color bottom=, bottom:Color=, Color top=, top:Color=, ):Color static public
static public Color BlendHue<>( Color bottom=, bottom:Color=, Color top=, top:Color=, ):Color static public
static public Color BlendSaturation<>( Color bottom=, bottom:Color=, Color top=, top:Color=, ):Color static public
static public Color BlendAdd<>( Color bottom=, bottom:Color=, Color top=, top:Color=, ):Color static public
static public Color Lerp<>( Color a=, a:Color=, Color b=, b:Color=, float amount=, amount:float=, ):Color static public
static public Vector3 RGB<>( Color c=, c:Color=, ):Vector3 static public
static public Vector2 RA<>( Color c=, c:Color=, ):Vector2 static public
static public Color Create<>( Vector3 rgb=, rgb:Vector3=, float a=, a:float=, ):Color static public
static public Color FromVector4<>( Vector4 c=, c:Vector4=, ):Color static public
static public Color Fade<>( Color color=, color:Color=, float fade=, fade:float=, ):Color static public
static public Color FadeAlpha<>( Color color=, color:Color=, float fade=, fade:float=, ):Color static public
static public Color SetAlpha<>( Color color=, color:Color=, float alpha=, alpha:float=, ):Color static public



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