class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object Curve3
static public int CurveLengthDivisions<>():int static public
protected Curve3 Curve3<>():Curve3 protected
public Vector3 PositionAt<>( float t=, t:float=, ):Vector3 public
public Quaternion RotationAt<>( float t=, t:float=, ):Quaternion public
public Quaternion RotationFromTangent<>( float t=, t:float=, ):Quaternion public
public Pose PoseAt<>( float t=, t:float=, ):Pose public
public Pose SmoothedPoseAt<>( float t=, t:float=, float stepSize=, stepSize:float=, int steps=, steps:int=, float fallOff=, fallOff:float=, ):Pose public
public Void SampleMultiple<>( int numSamples=, numSamples:int=, List<Vector3> output=, output:List<Vector3>=, ):Void public
public Void SampleMultiple<>( Range range=, range:Range=, int numSamples=, numSamples:int=, List<Vector3> output=, output:List<Vector3>=, ):Void public
public Path2 SampleXZPath<>( int numSamples=, numSamples:int=, ):Path2 public
public Path2 SampleXZPath<>( Range range=, range:Range=, int numSamples=, numSamples:int=, ):Path2 public
public Path2 SampleXYPath<>( int numSamples=, numSamples:int=, ):Path2 public
public Path2 SampleXYPath<>( Range range=, range:Range=, int numSamples=, numSamples:int=, ):Path2 public
public Void ClearCurveLengths<>():Void public
public float UtoT<>( float normalizedCurveLength=, normalizedCurveLength:float=, int numCurveLengths=, numCurveLengths:int=, ):float public
public float ComputeTforNormalizedCurveLength<>( float normalizedCurveLength=, normalizedCurveLength:float=, int numCurveLengths=, numCurveLengths:int=, ):float public
public Vector3 TangentAt<>( float t=, t:float=, ):Vector3 public
public Vector3 TangentAt<>( float t=, t:float=, float samplingRange=, samplingRange:float=, ):Vector3 public
public float ComputeLength<>( int numSamples=, numSamples:int=, ):float public
public List<FresnetFrame> ComputeFresnetFrames<>( int segments=, segments:int=, bool closed=, closed:bool=, ):List<FresnetFrame> public
public float ComputeSubLength<>( Range range=, range:Range=, int numSamples=, numSamples:int=, ):float public
public int ComputeNumSamplesFor<>( Range range=, range:Range=, float minimumDistance=, minimumDistance:float=, int minSamples=, minSamples:int=, int numSamplesForLengthComputation=, numSamplesForLengthComputation:int=, ):int public
public Vector3 GetClosestPositionTo<>( Vector3 position=, position:Vector3=, int numSegments=, numSegments:int=, int depth=, depth:int=, ):Vector3 public
public float GetClosestParameterTo<>( Vector3 point=, point:Vector3=, int numSegments=, numSegments:int=, int depth=, depth:int=, ):float public
public float GetDistanceTo<>( Vector3 point=, point:Vector3=, int numSegments=, numSegments:int=, int depth=, depth:int=, ):float public
protected float GetClosestParameterTo<>( float tStart=, tStart:float=, float tEnd=, tEnd:float=, Vector3 position=, position:Vector3=, int numSegments=, numSegments:int=, int maxDepth=, maxDepth:int=, int currentDepth=, currentDepth:int=, ):float protected



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