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ObjectRefCountedResourceCompositorEffectRokojoriCompositorEffectSingleShaderCompositorEffect
DepthAOEffect
IDisposable
public float greyAmount<>():float public
public float depthAmount<>():float public
public float effectStrength<>():float public
public float depthEdgeTreshold<>():float public
public float depthEdgeIntensity<>():float public
public float radius<>():float public
public float jump<>():float public
public float debugView<>():float public
static public String shaderPath<>():String static public
public DepthAOEffect DepthAOEffect<>():DepthAOEffect public
protected Void OnConfigure<>():Void protected
protected Void OnInitialize<>():Void protected
protected Void SetConstants<>():Void protected
protected Void RenderView<>():Void protected












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