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DilationDrawer
sampler2D texture_albedo<>():sampler2D
vec2 resolution<>():vec2
int maxRadius<>():int
int alphaTreshold<>():int
int genericAlphaOffset<>():int
int assignedColorAlphaMinimum<>():int
float amount<>():float
vec2 pixelSize<>():vec2
float closestDistance<>():float
float tresholdFloat<>():float
float assignedColorAlphaMinimumFloat<>():float
float genericAlphaOffsetFloat<>():float
vec4 getPaddingColor<>(
vec2 uv=,
uv:vec2=,
vec2 pixelSize=,
pixelSize:vec2=,
int closestDistance=,
closestDistance:int=,
float t=,
t:float=,
):vec4
void vertex<>():void
void fragment<>():void












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