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ObjectNodeNode3DScattererDiscarder
DiscardNoise
IDisposable
public float insideTreshold<>():float public
public float noiseScale<>():float public
public Vector3 noiseOffset<>():Vector3 public
public ScattererOwnPositionMode ownPositionMode<>():ScattererOwnPositionMode public
public DiscardNoise DiscardNoise<>():DiscardNoise public
public bool IsInside<>(
Vector3 position=,
position:Vector3=,
):bool public












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