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ObjectRefCountedResourceFlareType
EllipseFlareType
IDisposable
public float shapeScaleRange<>():float public
public float shapeScale<>():float public
public float fillMultiply<>():float public
public float fillAdd<>():float public
public float maskMultiply<>():float public
public float maskAdd<>():float public
public Texture2D radialFillTexture<>():Texture2D public
public float radialFillStrength<>():float public
public float radialFillTile<>():float public
public float radialFillOffset<>():float public
public bool radialFillRepeat<>():bool public
public Texture2D conicFillTexture<>():Texture2D public
public float conicFillStrength<>():float public
public float conicFillTile<>():float public
public float conicFillOffset<>():float public
public bool conicFillRepeat<>():bool public
public Texture2D radialMaskTexture<>():Texture2D public
public float radialMaskStrength<>():float public
public float radialMaskTile<>():float public
public float radialMaskOffset<>():float public
public bool radialMaskRepeat<>():bool public
public Texture2D conicMaskTexture<>():Texture2D public
public float conicMaskStrength<>():float public
public float conicMaskTile<>():float public
public float conicMaskOffset<>():float public
public bool conicMaskRepeat<>():bool public
public float noiseAmount<>():float public
public float noiseScale<>():float public
public EllipseFlareType EllipseFlareType<>():EllipseFlareType public
public Shader GetShader<>(
Data data=,
data:Data=,
):Shader public
public ShaderMaterial CreateMaterial<>(
Data data=,
data:Data=,
):ShaderMaterial public
public Void SetValues<>(
Material material=,
material:Material=,
Sampler2DPropertyName texture=,
texture:Sampler2DPropertyName=,
Texture2D tex=,
tex:Texture2D=,
FloatPropertyName str=,
str:FloatPropertyName=,
float strValue=,
strValue:float=,
FloatPropertyName tile=,
tile:FloatPropertyName=,
float tileValue=,
tileValue:float=,
FloatPropertyName off=,
off:FloatPropertyName=,
float offValue=,
offValue:float=,
BoolPropertyName repeat=,
repeat:BoolPropertyName=,
bool repeatValue=,
repeatValue:bool=,
):Void public
public Void ApplyShape<>(
Data data=,
data:Data=,
):Void public












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