class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object EllipseTypeFlareAddShader
static public CachedResource<Shader> shader<>():CachedResource<Shader> static public
static public FloatPropertyName shapeScale<>():FloatPropertyName static public
static public Sampler2DPropertyName radialFill<>():Sampler2DPropertyName static public
static public FloatPropertyName radialFillStrength<>():FloatPropertyName static public
static public FloatPropertyName radialFillTile<>():FloatPropertyName static public
static public FloatPropertyName radialFillOffset<>():FloatPropertyName static public
static public BoolPropertyName radialFillRepeat<>():BoolPropertyName static public
static public Sampler2DPropertyName conicFill<>():Sampler2DPropertyName static public
static public FloatPropertyName conicFillStrength<>():FloatPropertyName static public
static public FloatPropertyName conicFillTile<>():FloatPropertyName static public
static public FloatPropertyName conicFillOffset<>():FloatPropertyName static public
static public BoolPropertyName conicFillRepeat<>():BoolPropertyName static public
static public FloatPropertyName fillMultiply<>():FloatPropertyName static public
static public FloatPropertyName fillAdd<>():FloatPropertyName static public
static public FloatPropertyName shapeColorize<>():FloatPropertyName static public
static public Sampler2DPropertyName radialMask<>():Sampler2DPropertyName static public
static public FloatPropertyName radialMaskStrength<>():FloatPropertyName static public
static public FloatPropertyName radialMaskTile<>():FloatPropertyName static public
static public FloatPropertyName radialMaskOffset<>():FloatPropertyName static public
static public BoolPropertyName radialMaskRepeat<>():BoolPropertyName static public
static public Sampler2DPropertyName conicMask<>():Sampler2DPropertyName static public
static public FloatPropertyName conicMaskStrength<>():FloatPropertyName static public
static public FloatPropertyName conicMaskTile<>():FloatPropertyName static public
static public FloatPropertyName conicMaskOffset<>():FloatPropertyName static public
static public BoolPropertyName conicMaskRepeat<>():BoolPropertyName static public
static public FloatPropertyName maskMultiply<>():FloatPropertyName static public
static public FloatPropertyName maskAdd<>():FloatPropertyName static public
static public ColorPropertyName color<>():ColorPropertyName static public
static public FloatPropertyName opacity<>():FloatPropertyName static public
static public Sampler2DPropertyName opacityCurve<>():Sampler2DPropertyName static public
static public FloatPropertyName minHueRandom<>():FloatPropertyName static public
static public FloatPropertyName maxHueRandom<>():FloatPropertyName static public
static public FloatPropertyName shapeNoiseAmount<>():FloatPropertyName static public
static public FloatPropertyName shapeNoiseScale<>():FloatPropertyName static public
static public FloatPropertyName sizeX<>():FloatPropertyName static public
static public FloatPropertyName sizeY<>():FloatPropertyName static public
static public FloatPropertyName worldSizeScale<>():FloatPropertyName static public
static public FloatPropertyName screenSizeScale<>():FloatPropertyName static public
static public FloatPropertyName worldSizeVsScreenSize<>():FloatPropertyName static public
static public FloatPropertyName randomScaleMin<>():FloatPropertyName static public
static public FloatPropertyName randomScaleMax<>():FloatPropertyName static public
static public FloatPropertyName extension<>():FloatPropertyName static public
static public FloatPropertyName rotation<>():FloatPropertyName static public
static public FloatPropertyName rotationOverX<>():FloatPropertyName static public
static public FloatPropertyName rotationOverY<>():FloatPropertyName static public
static public FloatPropertyName rotationPerLayer<>():FloatPropertyName static public
static public Vector2PropertyName screenOffset<>():Vector2PropertyName static public
static public Vector2PropertyName screenOffsetScale<>():Vector2PropertyName static public
static public Vector2PropertyName screenOffsetLayerSpread<>():Vector2PropertyName static public
static public IntPropertyName chromaticAberationMode<>():IntPropertyName static public
static public FloatPropertyName chromaticAberationAmount<>():FloatPropertyName static public
static public IntPropertyName chromaticAberationSteps<>():IntPropertyName static public
static public Vector2PropertyName chromaticAberationDirection<>():Vector2PropertyName static public
static public FloatPropertyName chromaticAberationDirectionTowardsCenter<>():FloatPropertyName static public
static public FloatPropertyName chromaticAberationCenterScale<>():FloatPropertyName static public
static public FloatPropertyName chromaticAberationCenterOffset<>():FloatPropertyName static public
static public Vector3PropertyName chromaticAberationShifts<>():Vector3PropertyName static public
static public FloatPropertyName chromaticAberationSmear<>():FloatPropertyName static public
static public IntPropertyName fadingMode<>():IntPropertyName static public
static public Sampler2DPropertyName fading<>():Sampler2DPropertyName static public
static public Sampler2DPropertyName opacityFading<>():Sampler2DPropertyName static public
static public Sampler2DPropertyName sizeXfading<>():Sampler2DPropertyName static public
static public Sampler2DPropertyName sizeYfading<>():Sampler2DPropertyName static public
static public FloatPropertyName fadingPower<>():FloatPropertyName static public
static public FloatPropertyName opacityFadingPower<>():FloatPropertyName static public
static public FloatPropertyName sizeXfadingPower<>():FloatPropertyName static public
static public FloatPropertyName sizeYfadingPower<>():FloatPropertyName static public
static public IntPropertyName occlusionMode<>():IntPropertyName static public
static public FloatPropertyName occlusionZOffset<>():FloatPropertyName static public
static public IntPropertyName occlusionTestMaxSteps<>():IntPropertyName static public
static public FloatPropertyName occlusionTestStepStride<>():FloatPropertyName static public
static public FloatPropertyName occlusionTestViewDependingScaleAmount<>():FloatPropertyName static public
static public FloatPropertyName occlusionTestViewDependingDistance<>():FloatPropertyName static public
static public FloatPropertyName occlusionToSize<>():FloatPropertyName static public
public EllipseTypeFlareAddShader EllipseTypeFlareAddShader<>():EllipseTypeFlareAddShader public



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