class-description
NEWS
COMMUNITY
STORE
TUTORIALS
SIGN UP
LOGIN
LOGOUT
ROKOJORI
NEWSLETTER
SIGN UP
LOGIN
LOGOUT
NEWS
COMMUNITY
STORE
TUTORIALS
TOGGLE FULLSCREEN
VOLLBILD AN/AUS
ObjectRefCountedResource
FlareLayer
IDisposable
public String layerName<>():String public
public bool solo<>():bool public
public bool hide<>():bool public
public float opacity<>():float public
public int numLayers<>():int public
public FlareType flareType<>():FlareType public
public Color overwriteColor<>():Color public
public float overwriteAmount<>():float public
public float minHueRandom<>():float public
public float maxHueRandom<>():float public
public CurveTexture opacityCurvePerLayer<>():CurveTexture public
public Color tint<>():Color public
public float hueShift<>():float public
public float temparatureShift<>():float public
public float saturationShift<>():float public
public float lighntessShift<>():float public
public float size<>():float public
public float sizeScale<>():float public
public float sizeXScale<>():float public
public float sizeYScale<>():float public
public float worldSizeScale<>():float public
public float screenSizeScale<>():float public
public float worldSize_vs_screenSize<>():float public
public float randomScaleMin<>():float public
public float randomScaleMax<>():float public
public bool overwriteExtension<>():bool public
public float extension<>():float public
public Vector2 screenOffset<>():Vector2 public
public float screenOffsetStaticScale<>():float public
public Vector2 screenOffsetStaticDirection<>():Vector2 public
public float screenOffsetLayerScale<>():float public
public Vector2 screenOffsetLayerDirection<>():Vector2 public
public float rotation<>():float public
public float rotationOverX<>():float public
public float rotationOverY<>():float public
public float rotationPerLayer<>():float public
public FlareFading fading<>():FlareFading public
public FlareChromaticAberation chromaticAberation<>():FlareChromaticAberation public
public FlareOcclusion occlusion<>():FlareOcclusion public
public FlareBlendMode blendMode<>():FlareBlendMode public
public FlareStencilMode stencilMode<>():FlareStencilMode public
public int renderPriority<>():int public
public FlareLayer FlareLayer<>():FlareLayer public
public Data Create<>(
FlareVFX vfx=,
vfx:FlareVFX=,
):Data public












All social media brands are registrated trademarks and belong to their respective owners.
CONTACT
IMPRINT
TERMS OF USE
PRIVACY
© ROKOROJI ® 2021 rokojori.com
CONTACT
IMPRINT
TERMS OF USE
PRIVACY
© ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more...
Wir benutzen Cookies auf dieser Seite. Mehr lesen...