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VOLLBILD AN/AUS
Object
RefCounted
Resource
FoliageData
IDisposable
Resource to define foliage data
public
String
layerName
<>
()
:
String
public
public
bool
enabled
<>
()
:
bool
public
public
bool
updateSettings
<>
()
:
bool
public
public
FoliageQualitySettings[]
qualitySettings
<>
()
:
FoliageQualitySettings[]
public
public
float
cellSize
<>
()
:
float
public
public
float
visibilityRange
<>
()
:
float
public
public
float
visibilityFadeRelative
<>
()
:
float
public
public
float
visibilityFadeAbsolute
<>
()
:
float
public
public
float
visibilityFadeHidingOffset
<>
()
:
float
public
public
FoliageSource
source
<>
()
:
FoliageSource
public
public
FoliageMaterialOverride
materialOverride
<>
()
:
FoliageMaterialOverride
public
public
FoliagePriority
renderPriority
<>
()
:
FoliagePriority
public
Render priority, only for transparent objects
public
bool
shadows
<>
()
:
bool
public
public
bool
sort
<>
()
:
bool
public
public
SubFoliageData[]
subLayers
<>
()
:
SubFoliageData[]
public
public
Vector3
positionVarianceAbsoluteOffset
<>
()
:
Vector3
public
public
Vector3
positionVarianceCellSizeRelativeOffset
<>
()
:
Vector3
public
public
Vector3
positionOffset
<>
()
:
Vector3
public
public
float
positionVarianceScale
<>
()
:
float
public
public
Vector2
positionVarianceOffset
<>
()
:
Vector2
public
public
Vector3
rotationMin
<>
()
:
Vector3
public
public
Vector3
rotationMax
<>
()
:
Vector3
public
public
float
rotationVarianceScale
<>
()
:
float
public
public
Vector2
rotationVarianceOffset
<>
()
:
Vector2
public
public
float
uniScaleMin
<>
()
:
float
public
public
float
uniScaleMax
<>
()
:
float
public
public
float
uniScaleVarianceContrastScale
<>
()
:
float
public
public
float
uniScaleVarianceContrastCenter
<>
()
:
float
public
public
Vector2
uniScaleVarianceOffset
<>
()
:
Vector2
public
public
Vector3
scaleVarianceMinScale
<>
()
:
Vector3
public
public
Vector3
scaleVarianceMaxScale
<>
()
:
Vector3
public
public
float
scaleVarianceScale
<>
()
:
float
public
public
Vector2
scaleVarianceOffset
<>
()
:
Vector2
public
public
float
occupancyVarianceAmount
<>
()
:
float
public
public
float
occupancyVariancePower
<>
()
:
float
public
public
float
occupancyTreshold
<>
()
:
float
public
public
float
occupancyHideOffset
<>
()
:
float
public
public
float
occupancyHideScale
<>
()
:
float
public
public
float
occupancyVarianceScale
<>
()
:
float
public
public
Vector2
occupancyVarianceOffset
<>
()
:
Vector2
public
public
bool
collidersEnabled
<>
()
:
bool
public
public
int
numMaxColliders
<>
()
:
int
public
public
Shape3D
colliderShape
<>
()
:
Shape3D
public
public
Vector3
colliderOffset
<>
()
:
Vector3
public
public
float
colliderCellSize
<>
()
:
float
public
public
float
colliderScaleOffset
<>
()
:
float
public
public
bool
updateCollidersAlways
<>
()
:
bool
public
public
FoliageData
FoliageData
<>
()
:
FoliageData
public
public
float
GetCellSize
<>
(
int
subLayerIndex
=
,
subLayerIndex
:
int
=
,
)
:
float
public
public
float
GetVisibilityRange
<>
(
int
subLayerIndex
=
,
subLayerIndex
:
int
=
,
)
:
float
public
public
float
GetVisibilityFadeRelative
<>
(
int
subLayerIndex
=
,
subLayerIndex
:
int
=
,
)
:
float
public
public
float
GetVisibilityFadeAbsolute
<>
(
int
subLayerIndex
=
,
subLayerIndex
:
int
=
,
)
:
float
public
public
float
GetVisibilityFadeHidingOffset
<>
(
int
subLayerIndex
=
,
subLayerIndex
:
int
=
,
)
:
float
public
public
bool
GetShadows
<>
(
int
subLayerIndex
=
,
subLayerIndex
:
int
=
,
)
:
bool
public
public
bool
GetSort
<>
(
int
subLayerIndex
=
,
subLayerIndex
:
int
=
,
)
:
bool
public
public
int
get_numLayers
<>
()
:
int
public
public
Vector3
GetPositionOffset
<>
(
int
subLayerIndex
=
,
subLayerIndex
:
int
=
,
)
:
Vector3
public
public
Void
Initialize
<>
(
FoliageRenderLayer
renderLayer
=
,
renderLayer
:
FoliageRenderLayer
=
,
)
:
Void
public
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CONTACT
IMPRINT
TERMS OF USE
PRIVACY
© ROKOROJI ® 2021
rokojori.com
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