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Object
FoliageRenderLayer
Is used by the FoliageRenderer to book keep and render a layer defined by the FoliageData.
public FoliageRenderer renderer<>():FoliageRenderer public
public FoliageData data<>():FoliageData public
public int subLayerIndex<>():int public
public GpuParticles3D gpuParticles3D<>():GpuParticles3D public
public GPUFoliageShaderMaterial gpuFoliageShaderMaterial<>():GPUFoliageShaderMaterial public
public Node3D collidersContainer<>():Node3D public
public FoliageRenderLayer FoliageRenderLayer<>():FoliageRenderLayer public
public Void UpdateColliders<>():Void public
static public FoliageRenderLayer Create<>(
FoliageRenderer renderer=,
renderer:FoliageRenderer=,
FoliageData data=,
data:FoliageData=,
int subIndex=,
subIndex:int=,
):FoliageRenderLayer static public
public Void Update<>(
Double delta=,
delta:Double=,
):Void public
public int numParticlesPerSide<>():int public
public Vector4 textureLod<>(
Texture2D texture2D=,
texture2D:Texture2D=,
Vector2 uv=,
uv:Vector2=,
int lod=,
lod:int=,
):Vector4 public
public Transform3D ComputeTransform<>(
int INDEX=,
INDEX:int=,
):Transform3D public












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