class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResourceMaterialShaderMaterialCustomMaterial GPUFoliageShaderMaterial
IDisposable
public CustomMaterialProperty<Vector3> cameraPosition<>():CustomMaterialProperty<Vector3> public
public CustomMaterialProperty<float> yaw<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> cellSize<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<int> width<>():CustomMaterialProperty<int> public
public CustomMaterialProperty<int> height<>():CustomMaterialProperty<int> public
public CustomMaterialProperty<Texture2D> positionVariance<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<Vector3> maxPositionOffset<>():CustomMaterialProperty<Vector3> public
public CustomMaterialProperty<Vector3> positionOffset<>():CustomMaterialProperty<Vector3> public
public CustomMaterialProperty<Vector2> positionUvScale<>():CustomMaterialProperty<Vector2> public
public CustomMaterialProperty<Vector2> positionUvOffset<>():CustomMaterialProperty<Vector2> public
public CustomMaterialProperty<float> heightOffset<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Texture2D> heightMap<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<float> minHeight<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> maxHeight<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Texture2D> rotationVariance<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<Vector3> minRotation<>():CustomMaterialProperty<Vector3> public
public CustomMaterialProperty<Vector3> maxRotation<>():CustomMaterialProperty<Vector3> public
public CustomMaterialProperty<Vector2> rotationUvScale<>():CustomMaterialProperty<Vector2> public
public CustomMaterialProperty<Vector2> rotationUvOffset<>():CustomMaterialProperty<Vector2> public
public CustomMaterialProperty<Texture2D> scaleVariance<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<float> scaleVarianceContrastScale<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> scaleVarianceContrastCenter<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Vector3> minScale<>():CustomMaterialProperty<Vector3> public
public CustomMaterialProperty<Vector3> maxScale<>():CustomMaterialProperty<Vector3> public
public CustomMaterialProperty<float> uniScaleMin<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> uniScaleMax<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Vector2> uniScaleUvOffset<>():CustomMaterialProperty<Vector2> public
public CustomMaterialProperty<Vector2> scaleUvScale<>():CustomMaterialProperty<Vector2> public
public CustomMaterialProperty<Vector2> scaleUvOffset<>():CustomMaterialProperty<Vector2> public
public CustomMaterialProperty<float> occupancyAmount<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> occupancyPower<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> occupancyTreshold<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> occupancyHideOffset<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> occupancyHideScale<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Texture2D> occupancyVariance<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<Vector2> occupancyUvScale<>():CustomMaterialProperty<Vector2> public
public CustomMaterialProperty<Vector2> occupancyUvOffset<>():CustomMaterialProperty<Vector2> public
public CustomMaterialProperty<float> hideStart<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> hideMax<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> hideOffset<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> discardTreshold<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<float> discardOffset<>():CustomMaterialProperty<float> public
public CustomMaterialProperty<Texture2D> coverageMap<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<Texture2D> colorMap<>():CustomMaterialProperty<Texture2D> public
public CustomMaterialProperty<Vector2> mapSize<>():CustomMaterialProperty<Vector2> public
public CustomMaterialProperty<Vector2> mapCenter<>():CustomMaterialProperty<Vector2> public
public GPUFoliageShaderMaterial GPUFoliageShaderMaterial<>():GPUFoliageShaderMaterial public



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